DESIGN PROTOTYPES

Obiettivi formativi

ADVANCED DESIGN STUDIO in - Primo anno - Secondo semestre L’obiettivo dell’Insegnamento ADVANCED DESIGN STUDIO è di trasferire allo studente gli strumenti critici per indagare le diverse metodologie che attengono al campo del Product and Service Design al fine di sviluppare un nuovo concept di prodotto considerando l’interazione culturale tra utenti e oggetti a partire dai bisogni della società contemporanea. Le competenze e i saperi coinvolti sono trasversali ed eterogenei e trovano il loro punto di sintesi nell’ambito del Systemic Design. Operativamente, il Corso intende produrre un’ipotesi di lavoro sperimentale che si prefigge la progettazione e la gestione di un nuovo di prodotto a partire dall’analisti dei contesti culturali e sociali di volta in volta presi come riferimento nella singola esperienza progettuale. Le fasi didattiche e i relativi contributi tecnico/sperimentali si articoleranno in: - analisi socio-culturale del Design contemporaneo; - sviluppo di un’ipotesi d’innovazione di prodotto pensata per uno specifico ambito di consumo; - studio e applicazione dei più opportuni strumenti di rappresentazione del prodotto sviluppato (dall’acquisizione dei dati, al reverse-modelling, reverse-engineering, alla prototipazione virtuale e fisica). Il corso è articolato in lezioni frontali, seminari e sperimentazioni, approntate in relazione ai diversi argomenti di natura teorica, metodologica, tecnica ed operativa. Concorrono all’insegnamento due moduli: DESIGN THINKING (6CFU - ICAR/13) dedicato a trasferire conoscenze e competenze di carattere metodologico nel campo del Design Thinking; DESIGN PROTOTYPES (3CFU - ICAR/13) dedicato a sviluppare competenze specifiche nel campo della modellazione e della prototipazione fisica e virtuale come strumento progettuale.

Canale 1
LOREDANA DI LUCCHIO Scheda docente

Programmi - Frequenza - Esami

Programma
This is a team-based studio focused on the exploration of the contemporary changes in the structure of markets, as well as, of the emerging forms of production-distribution, which require also changes in the design approaches and in the design results. The didactic aim is to acquire a method, and the related know-how, for the choose, the control and the experimentation of new products which activate a sustainable innovation considering, at the same time, the environmental context, the productive possibilities, the economic system and the social aspects. According to this aim the students have to develop a design activity focused on the development of a real innovation based on the approach of the ‘systemic design’. In order to involve the students in an advanced design process, the follow aspects will be taken in account: - from social point of view, the phenomenon of self-production and consciousness consumption (DIY, makers, critical mass, fabbing, ecc.); - from technological point of view, the improvement of new manufacturing (digital fabrication, advanced manufacturing, crowd-sourcing); - from economic point of view, the phenomenon of open-sourcing and the sharing-economy (crowd-sourcing, social networking, botton-up economy); - from environmental point of view, the phenomenon of the zero-impact, zero-waste and zero-resources.
Prerequisiti
According to the Didactic Program, attendance is open to all students enrolled at the Master of Science in Product and Service Design. For the other students (Erasmus students or students enrolled at other Master Programs) these prerequisites are required: capability to use graphic design and 3d models softwares; knowledge background in one of the fields of design; study and research skills at the Master level.
Testi di riferimento
Rawsthorn, A., (2014), Hello World, Overlook Press Thackara J., (2015), How to Thrive in the Next Economy, Thames & Hudson Gold, R., (2007), The Plenitude. Creativity, Innovation, and Making Stuff, Mit Press J. Maeda, J., (2006), Laws of Simplicity, Mit Press
Modalità insegnamento
The Design Studio is organized in 3 steps as part of the design process. The students have to work in Teams of maximum 3 people. Individual work will be accepted only according to valid reasons. Attendance at scheduled presentations is mandatory. 1st step ‘Design Scenario’ This step is intended to analyse the social, economic and productive scenario of the possible user/consumers of the products/technologies/services in field of packaging. The Teams have to map a consumer scenario in order to identify room for a design innovation. The delivery will be a diagrammatic map to synthesize the findings and the scenario. 2nd step ‘Design Concept’ This step is focuses on the analysis of the production processes and technological capabilities applying the method of a reasoned benchmarking in order to develop a real product/service innovation. The Teams have to describe a new product concept considering its morphological, technological and functional features. The delivery will be a detailed storyboard of the user experience allowed by the new product/service proposal as well as its general morphological details. 3rd step ‘Design Innovation’ Starting from the observations and the analysis of the first two steps, the students will have to design the product using the typical product design tools related to the technologies and materials. The project should be comprehensive of the technological and morphological details as well as every aspect connected with the production/consumption supply-chain. The delivery will be the production sheets regarding 2d and 3d drawings, virtual rendering, detailed description of products components.
Frequenza
The Design Studio is organized in 3 steps as part of the design process. The students have to work in Teams of maximum 3 people. Individual work will be accepted only according to valid reasons. Attendance at scheduled presentations is mandatory. 1st step ‘Design Scenario’ This step is intended to analyse the social, economic and productive scenario of the possible user/consumers of the products/technologies/services in field of packaging. The Teams have to map a consumer scenario in order to identify room for a design innovation. The delivery will be a diagrammatic map to synthesize the findings and the scenario. 2nd step ‘Design Concept’ This step is focuses on the analysis of the production processes and technological capabilities applying the method of a reasoned benchmarking in order to develop a real product/service innovation. The Teams have to describe a new product concept considering its morphological, technological and functional features. The delivery will be a detailed storyboard of the user experience allowed by the new product/service proposal as well as its general morphological details. 3rd step ‘Design Innovation’ Starting from the observations and the analysis of the first two steps, the students will have to design the product using the typical product design tools related to the technologies and materials. The project should be comprehensive of the technological and morphological details as well as every aspect connected with the production/consumption supply-chain. The delivery will be the production sheets regarding 2d and 3d drawings, virtual rendering, detailed description of products components.
Modalità di esame
Final Work. For the Final Work a booklet and a digital presentation should synthesize the contents resulting from every step. Moreover, each Team has to develop a prototype to testing with an experimental evaluation. The Final booklet should be comprehensive of the technical and morphological details of the product, including every aspect connected with the final production and the service system connected with the social scenario. Final Evaluation Teams will be evaluated on their final work, as well as, on the weekly involvement, participation in discussions, quality of assignments, and their enthusiasm. Attendance and Class Participation 10% 1st Delivery 15% 2nd Delivery 15% 3rd Delivery 15% Prototype and Final Work 45%
Bibliografia
Rawsthorn, A., (2014), Hello World, Overlook Press Thackara J., (2015), How to Thrive in the Next Economy, Thames & Hudson Gold, R., (2007), The Plenitude. Creativity, Innovation, and Making Stuff, Mit Press J. Maeda, J., (2006), Laws of Simplicity, Mit Press
Modalità di erogazione
The Design Studio is organized in 3 steps as part of the design process. The students have to work in Teams of maximum 3 people. Individual work will be accepted only according to valid reasons. Attendance at scheduled presentations is mandatory. 1st step ‘Design Scenario’ This step is intended to analyse the social, economic and productive scenario of the possible user/consumers of the products/technologies/services in field of packaging. The Teams have to map a consumer scenario in order to identify room for a design innovation. The delivery will be a diagrammatic map to synthesize the findings and the scenario. 2nd step ‘Design Concept’ This step is focuses on the analysis of the production processes and technological capabilities applying the method of a reasoned benchmarking in order to develop a real product/service innovation. The Teams have to describe a new product concept considering its morphological, technological and functional features. The delivery will be a detailed storyboard of the user experience allowed by the new product/service proposal as well as its general morphological details. 3rd step ‘Design Innovation’ Starting from the observations and the analysis of the first two steps, the students will have to design the product using the typical product design tools related to the technologies and materials. The project should be comprehensive of the technological and morphological details as well as every aspect connected with the production/consumption supply-chain. The delivery will be the production sheets regarding 2d and 3d drawings, virtual rendering, detailed description of products components.
  • Anno accademico2024/2025
  • CorsoProduct and Service Design
  • CurriculumCurriculum unico
  • Anno1º anno
  • Semestre2º semestre
  • SSDICAR/13
  • CFU3
  • Ambito disciplinareDesign e comunicazioni multimediali