THREE-DIMENSIONAL MODELING

Course objectives

Specific objectives: The objective of the course is providing advanced knowledge on the principles, basic methods and techniques for building interactive virtual products in semi-realistic environments. Each of these examined aspects will be presented both theoretically and practically respectively presenting a theoretical context framework and a set of tools required for implementation in the real world. The module therefore aims to develop the practical use of software such as Unity, an engine for creating virtual spaces and immersive environments. Tools such as sensors (for example kinect or motion detectors) will also be used and notions on cloud platforms will be introduced. At the end of the module the student will have to demonstrate the ability to acquire knowledge and experience, to evaluate and re-elaborate them for the purpose of forming an autonomous and original judgment. In particular, the student must demonstrate skills in autonomous management and design, aware of the problems associated with the new contexts of Multimedia Publishing, Video, Immersive and Augmented Realities, with the aim of providing innovative and sustainable solutions, as well as being able to communicate them in an effective and innovative way. The knowledge will also be verified through the exam itself and through exercises and tests in itinere.

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GIULIO RIGONI Lecturers' profile
  • Academic year2025/2026
  • CourseDesign, Multimedia and Visual Communication
  • CurriculumDesign Multimedia and Visual Communication
  • Year1st year
  • Semester2nd semester
  • SSDING-INF/05
  • CFU3