Educational objectives The general objective of the integrated course INTERACTION DESIGN is to prepare for the design of interactive artefacts with relatively simple intelligent behaviors (smart objects), through the integration of electronic components such as microcontrollers, sensors and actuators, appropriately programmed to improve the functional performance and user experience.
With reference to the Dublin Descriptors, the specific objectives of this course are:
- Knowledge and understanding of the enabling technologies of interaction and the design potential of these rapidly evolving innovative technologies.
- Ability to apply the knowledge described above on a specific application field through the development of a new artifact arriving at its technical and functional definition.
- Autonomy of judgement with respect to the most suitable choice of both technological components and interactive paradigm, based on functional requirements and application context.
- Communication skills suitable for transmitting the characteristics of the interactive project both in progress, towards interdisciplinary collaborators such as engineers, and at the end of the project, through graphic and video works.
- Learning skills and critical thinking abilities with respect to the technological innovations that contribute to the development of a new interactive artifact.
Knowledge is deepened through the creation of a joint project between the Design and Computer Engineering modules.
In particular:
- the COMPUTER TECHNOLOGIES module (6 CFU - ING-IND/05) provides theoretical and practical knowledge regarding the definition of algorithms; building simple circuits with Arduino microcontroller, sensors, actuators; programming simple algorithms for the Arduino microcontroller.
- the DESIGN FOR DIGITAL TECHNOLOGIES module (6 CFU – ICAR/13) provides skills regarding the design centered on the experience of use of objects augmented by digital technologies, with particular attention to the sensorial and semantic quality of the interactions. The module is responsible for coordinating the design exercise around a different theme each year.
Course organization:
To achieve the expected learning outcomes, the course is divided into lectures, seminars and design exercises of increasing complexity, carried out in groups of about three students, progressively introducing increasingly complex electronic components and programming logics to learn various interaction paradigms, designing around the chosen theme of the semester.
Assessment methods:
Learning is verified through continuous exercises and the final evaluation is based on the conceptual quality of the designed interactions, on the quality of the prototypes, mainly taking into consideration the interactive dimension (hardware and software) beyond functionality and aesthetics, as well as on the quality of the communication which includes oral, graphic and video presentation of the results.
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Educational objectives The Experience Design course is an integrated course composed of two modules: Psychology of Experience/Behavior Analysis and User Experience Design. The course aims to provide students with fundamental knowledge and skills useful for analyzing and developing effective user experiences related to interaction with physical or digital products, services, environments, and systems.
The main objective is to guide students towards a deep understanding of the theoretical foundations and behavior analysis techniques, as well as the management of methods and tools for experience design in order to create solutions that meet the needs, requirements, and capabilities of users, ensuring a high degree of effectiveness, efficiency, and satisfaction.
Essential competencies and skills:
In according to the Dublin Descriptors, the objectives of this Course are:
- To apply acquired theoretical knowledge in specific intervention areas or application fields of behavior analysis to promote desirable behaviors (e.g., environmental sustainability, health, safety, etc.);
- To analyze and assess user needs and use quantitative and qualitative data for the development of engaging and personalized user experiences;
- To know, understand, and use design tools and techniques for creating prototypes of user experiences;
- To evaluate and test user experiences to identify potential problems and improvements;
- To effectively communicate design ideas and solutions, adapting language and communication style depending on the variety of recipients and interlocutors.
Course organization:
To achieve the expected learning outcomes, the course is structured to provide a solid theoretical foundation to participants through lectures and seminars, while at the same time offering numerous opportunities for experimentation and practical application of the learned concepts through exercises and individual or group projects. The sequence of didactic activities is organized based on the competence building process.
In particular, the module on Experience Psychology/Behavior Analysis will cover both the theoretical foundations, conceptual bases, and descriptive and experimental methods of behavior analysis, as well as the areas of intervention and application contexts with reference to the promotion of desirable behaviors (environmental sustainability, health, safety, etc.), token economy, and gamification.
In parallel, the User Experience Design module will provide a comprehensive overview of user-centered design principles and methods, deepening their application within the various stages of the development process of a valuable user experience. Specifically, the methodologies for analyzing user needs and expectations, defining functional and non-functional requirements, designing digital and/or physical interfaces and user experience, implementation, and validation will be explored.
Assessment methods:
Learning is evaluated through intermediate checks to verify the process of acquisition and consolidation of the skills transmitted. During the exam, the mastery of the topics will be verified through the verification of both the theoretical study and the practical experimentation. The realization of projects and practical works will allow to evaluate the students' ability to use the acquired skills adequately, showing the ability to solve problems and to propose effective solutions based on research. The integrated course exam is common to both modules and consists of a single grade.
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Educational objectives Techniques for scenography and events
The aim of this course is to delve into the sphere of multimedia & Interaction Experience for the promotion and valorisation of events and exhibitions, including museum exhibitions.
These are the communication and valorisation techniques linked to ICT (Information and Communication Technologies) that are becoming increasingly widespread on a national and international level.
Students will learn how to design, organise and implement interventions.
In particular, the "Scenography and Event Techniques" module will be concerned with the setting up and organisation of spaces designed to host performances.
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Educational objectives The course aims to deepen the field of Multimedia & Interaction Experience for the promotion and valorisation of events and exhibitions, including museum exhibitions.
These are the communication and valorisation techniques linked to ICT (Information and Communication Technologies) that are increasingly widespread at national and international level.
Students will learn how to design, organise and implement interventions.
In particular, the "Multimedia Representation" module will focus on topics such as storytelling, the storyboard and the most appropriate representational methods according to the result to be obtained.
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Educational objectives Techniques for scenography and events
The aim of this course is to delve into the sphere of multimedia & Interaction Experience for the promotion and valorisation of events and exhibitions, including museum exhibitions.
These are the communication and valorisation techniques linked to ICT (Information and Communication Technologies) that are becoming increasingly widespread on a national and international level.
Students will learn how to design, organise and implement interventions.
In particular, the "Scenography and Event Techniques" module will be concerned with the setting up and organisation of spaces designed to host performances.
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